Power Walk

Don't RUN!

Key to ALL training Rick designs is the principle Delegates Learn Through ENJOYMENT.

People of any age and level of fitness can have fun, rather than being lectured at - and LEARN MORE as a result.

And Tasks should always be tailor-made to the needs and wishes of team members.

TEAMWORK is the answer. SOME of the team may need to run or climb, but all can contribute to planning and enjoy a treasure hunt!

BRAIN over

Key to ALL training Rick Whitehead and Impetus have ever designed is the principle Delegates Learn Through RELEVANCE.

Practising SKILLS that are needed in the real world - planning, listening, negotiating time management - can be positioned as relevant - but because it's NOT real life, it can also be made stress-free and FUN!

And teams that take their time to think and plan will always do better than those just rush off - the “Strategist” will always do better than the “Impulsive” (See Profiling)

“In desperately important and urgent situations ....     SLOW DOWN!

Epigram 51 from the book THINK ABOUT IT


Exploring and Investigating Options

Whether an invesigative activity is an end in itself or, as is the case in many Impetus Tasks, just one element (usually part 1) any can be made quite simple or very challenging and our range of options (see below) can all be modified and adapted to the needs and wishes of a client and their participants.

It's all about the MONEY!

Using Impetus money, there are almost limitless ways to personalisie a treasure or scavenger hunt: as much as possible - to WIN; to buy other resources; find a planned amount; a random search; a route to follow; photo clues, etc.

Competitive or Co-operative

Time Management

It's all about Photography

A free-for-all, with teams given the same clues; or one route with teams going in opposite directions with same clues, with option to collaborate eg halfway round.  

The time constraint (with bonuses and penalties) has two uses - teams have to discuss and plan their strategy AND the course agenda can be adhered to!

The smart phone is a wonderful aid! Teams can be given the most challenging of outings, eg, g0 to the top of a mountain and take photographs to prove their success; teamwork can be also enhanced by teams splitting up (with strict safety constraints) and "competitive" teams could negotiate and co-operate.

Search - Collect, Observe, Prove

It doesn't have to be money teams are looking for, of course: given photo clues, or a map, or cryptic clues, teams try to complete a questionnaire, or bring back items to then exchange, eg for food!

"EMULATION" photos are very effective. In some of the pictures delegates can be seen carrying pages of images which they need to emulate as closely as possible - eg of a team member with a goat!

Getting to Know You

Teams can be selected in order to mix people who don't know each other, or who haven't met for a while, or who need, going forward, to work together more. They plan and work together to maximise results (any of the above ways) - AND a research element could be to learn about each other - hobblies, interests, likes, phobias, ambitions, etc - and maybe introduce them to the group on their return with a formal prsemntation! "I am proud to introduce you Mary ....."!

Click on any picture to bring it to the front and expand and rotate it as you wish. Then double-click it to play a slide show of all images.


It's all about Knowledge

Explorations can be educational - eg, delegates need to visit museums, or information centres to complete a quiz. Or, armed with clip boards actually interview people!